i am playing donkey kong country 3 and why is this game so shitty compared to one and two? is it because you have to play as two non-agile characters? is it because the music isn’t by david wise? is it because the bosses are all extremely unsettling? is it because the creepy ass banana birds???
this is a really interesting subject to me because I really agree that it is lacking in comparison to the first two donkey kong games.
to me it feels like it was made by entirely different people from the first two with lots of weird design choices like “here’s a boss that randomly has onscreen dialogue” for KAOS, “here’s a boss that randomly goes into an over-the-shoulder shooting mode” for the weird snowman, et cetera. It also definitely feels like the character design is a lot weaker, the first two games had a fair share of cute and appealing designs but everything in 3 seems to be lumpy and hideous.
the levels also have a lot less variety. dkc1 felt very zen and pretty and it was just hella dripping with atmosphere. dkc2 had a lot of level types falling into the pirate theme (ship, mast, hold) mixed in with high concept but super entertaining ones (theme park, ghost forest, hive, BRAMBLESSS) and I think it was by far the best. dkc3 went back to more down-to-earth concepts but none of them felt very adventurous. the snow levels of dkc3 feel pathetic in scope when compared to dkc1’s gorgeous, desolate mountains.
the games also had a very nicely tuned ebb and flow in 1 and 2. you went through a satisfying variety of settings and culminated in a foreboding cave and medieval castle respectively. you really feel the looming end as you’re in the last world of those games, but meanwhile in 3 the ending totally sneaks up on you. you don’t feel like you’re behind enemy lines or like you infiltrated a stronghold in 3, it’s just a mishmash of forest levels and then sudden k. roolenstein (WHY btw, he went from awesome king to awesome gun toting air pirate to an awkward flying square headed inventor what the hell!!)
I think eveline fischer is a great musician and I do like lots of her songs for 3, particularly the brooding forest theme and the industrial factory music! I feel like she might have been able to make a stronger album if the level concepts were better. they’re really drab… you have the boring docks, boring sawmills, boring pipes. and the game is just overloaded with “water” as a theme and I don’t think it ever does anything truly fun with it. maybe if she got to score as broad of a range of vibrant, fun locales as dave wise did for dkc2, it would have been better.
but yeah its probably the banana birds
Moth and Tabitha
Ah gosh thank you so much!! This is super gorgeous and I love the warm colors so much. The expressions are super cute and the soft shading is just amazing and super depthy. This was so surprising to wake up to!! Thank you so much for this, it is incredible! ; ;
I’m doing some commissions for lazymoth! Here’s the first one!
What! what!!!! what! Holy hell this is cute as a boot, Shugar!!! Them being around the same size is really fucking adorable holy heck! I like that Mingo’s face is all red and blushy like that, and she has such a cute smile! The colors are so delicious, and Moth is cute as a button! I also REALLY like how you draw Mingo’s boots, and the simple background really gives this drawing a nice pastel look. Thank you Shugar and Moth!
ahhh thank you so much shugar!! this is so gorgeous and perfect, your style is so sweet and impeccable! I adore it and totally echo all of krystal’s thoughts too! mingo’s freckles are so cute. and gosh it’s amazing how fast you made it geeze, you’re awesome! thank youuu! ;w;
Here’s an MGS (FOXHOUND) fancharacter of mine,a genderfluid samurai of Japanese and Native American descent. They first bloodied their hands as a vigilante killing human traffickers. Then known as Death’s Head, they traveled North and South America, leaving a trail of corpses in their wake and quickly became immortalized in urban legends. Seen by many as an unsung hero, their existence was hidden by the media.
The government mostly observed their actions as irrelevant until one of their prey was a little too close to an important payroll. They were captured and given the option of joining black ops or execution. Death’s Head acceded to the forceful enlistment and was given the codename Blade Moth.
In their life as a vigilante, they followed Bushido whenever appropriate, but at the behest of the government, Blade Moth found themselves forced to completely cast aside the chivalry they once held in high regard. They began to exterminate their targets in the most conventional and stealthy ways possible, and as a result, they are exceedingly dangerous and known as one of the most feared members of FOXHOUND. In spite of pursuing vigilantism of their own free will, they are haunted by the lives they take, and the forbiddance of bushido by their superiors only compounds this guilt.
They are happy with “they/their/them” pronouns, but once on the battlefield they identify as male- which they were assigned at birth- and appreciate “he/his/him” pronouns. When they leave the battlefield, they also leave this default assignment; they embrace their preferred identity as female, separating them from the atrocities of war.
Their voice is a bit meek and unsure, and they are of few words. Their movements are relaxed and graceful. Soothing floral aroma tends to follow them. They are generally confused and flustered by personal interaction. They value their space and deem themselves unfit to share close company, but when an exception occurs and they feel comfortable in the presence of someone, they are very affectionate, amorous and protective.
DO YOU WANT TO KNOW ABOUT ME? (Tagged & Tags)
tagged by (deep breath) jarylgaren, mothmonarch, plushbuddies and du-hjarta-skulblaka!
To be honest, I’d love to see everyone (from cartoon enthusiasts to roleplayers) with vibrant casts of OCs bring them to life through visual novels… I think drip fed episodically updated VNs online could really be the face of a new movement of indie fiction on the internet.
They would be more accessible for people to read than text-only stories, and easier and faster for content creators to produce than webcomics or webtoons.
I wanna make a web VN soon! Maybe I’ll even try to produce a platform for others to do the same…
Who would have guessed a positive environment encourages growth and productivity
I feel like lots of people who got where they are after surviving harsh criticism suddenly feel like they need to be harsh to other people in order to try and feel better about what happened to themselves, or they fool themselves into thinking they only got where they were solely through harsh criticism. I’m sure harsh criticism does help some people, but I think it’s taking the easy way out to try and imply that constructive praise cannot accomplish the same thing.
And I have seen people who quit art altogether out of shame and embarrassment at criticism.
I’m not saying constructive criticism is not a viable avenue through which to foster improvement, but I think everyone involved is more stoked about learning if you can frame your advice as constructive praise. These are my thoughts as a professionally contracted game developer and designer with more than 13 years experience, 7 years experience with artwork and 4 with music, who has mentored people in all of those fields.